February 4th 2013
You can check out a live demo and see for yourself that it is indeed quite smooth. In his own tests, he says you can draw around 500,000 data points per second with 10,000 per frame without a hitch. This is pretty impressive and shows the importance of WebGL to the web platform (*cough* Microsoft *cough*). We’re only just getting started.
One possibility for this libraries usage is some sort of realtime heatmap of a website or app’s user mouse movements. The user mouse movements would be recorded and sent via Web Sockets to an admin app where they could be rendered on a heat map in real time. Having good performance is critical when you have lots of users on a site all at once.